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3d max mesh
3d max mesh




3d max mesh 3d max mesh

There are a set of classes for working with parts of the mesh such as its face structure, element structure, and cluster structure. This section lists several classes that are handy when dealing with mesh objects. It contains an array of three indices into the texture vertex array of the mesh. This is the class used to hold a texture face. Methods are provided for setting materials, smoothing groups, edge visibility and hidden status. It maintains three indices into the vertex array of the mesh. This is the class used to hold a single triangular face of the mesh object. This class contains an instance of the Mesh class. This is the class that actually flows down the geometry pipeline. There are also methods to optimize, apply mapping coordinates, and perform boolean operations on the mesh.Īll procedural objects must be able to convert themselves to TriObjects. Methods are provided to access all properties of the mesh and to render, snap to, and hit test the mesh. It has data members that point to the vertices, faces, texture vertices and texture faces. This is the main class for working with mesh objects. This section presents an overview of the principal classes used when working with meshes. How materials are assigned to meshes is also reviewed. The way texture mapping works with meshes is presented. The main classes dealing with meshes are discussed as well as several support classes. This topic presents information on working with meshes. See Also: Class Mesh, Class TriObject, Class Face, Class TVFace, Class MNMesh.






3d max mesh